Forbes July 22, 2024
I think that pretty soon, we’ll be talking about virtual reality 2.0, and virtual reality 1.0.
VR 1.0 will be everything that we’ve seen to date – systems that mostly deal with simulations of sight and hearing, but don’t address those finer details related to other types of human physiology.
VR 2.0 will be systems that account for what scientist are calling the ‘sensory gap’ – that feeling of vertigo or dizziness that accompanies systems that are maybe 90% there, but not fully crafted to offer a true virtual experience, mostly because of the engineering limitations that have accompanied them.
First, we have to understand that the semantics around the industry is changing. People are using the term ‘extended reality’...