Behavioral Health Business October 17, 2024
Morgan Gonzales

Around 14.5 million young people in the U.S. have ADHD, anxiety or depression, according to the CDC. And rates are only increasing.

While multiple treatments are effective at treating these conditions in young people, factors like clinician shortages can keep children from receiving care.

Gamification, a strategy that involves adding games or game-like elements to a task, could represent an accessible method to improve ADHD and depression symptoms among children and adolescents, according to a new meta-analysis published in Jama Pediatrics.

“Gamified [digital mental health interventions] (DMHIs) represent a novel way to deliver evidence-based mental health care in an accessible, scalable and engaging manner,” researchers wrote. “The findings suggest that gamified DMHIs may constitute a key piece of a...

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Topics: Mental Health, Patient / Consumer, Provider, Survey / Study, Trends
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