VentureBeat February 16, 2025
When I was a kid there were four AI agents in my life. Their names were Inky, Blinky, Pinky and Clyde and they tried their best to hunt me down. This was the 1980s and the agents were the four colorful ghosts in the iconic arcade game Pac-Man.
By today’s standards they weren’t particularly smart, yet they seemed to pursue me with cunning and intent. This was decades before neural networks were used in video games, so their behaviors were controlled by simple algorithms called heuristics that dictate how they would chase me around the maze.
Most people don’t realize this, but the four ghosts were designed with different “personalities.” Good players can observe their actions and learn to...