Scientific American September 14, 2021
Ian Hickie, Cameron Fox

A burgeoning industry of apps and wearables must voluntarily put in place standards to ensure its products and services are based on solid evidence for their effectiveness

More than 10,000 apps in the Apple and Google Play stores claim to treat psychological difficulties, and the list doesn’t stop with downloads for your smartphone. Wearables, artificial intelligence software, augmented and virtual reality, and video games all have arrived to address mental health needs in creative ways.

To be sure, those needs are great. “The global burden of disease attributable to mental disorders has risen inexorably in all countries in the context of major demographic, environmental, and socio-political transitions,” noted the Lancet Commission on Global Mental Health and Sustainable Development in 2018....

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Topics: Apps, Digital Health, Mental Health, Metaverse/VR, Patient / Consumer, Provider, Technology, Wearables
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