Forbes October 2, 2024
Jonathan Wai

What people who play video games have wanted to believe all along now has some research behind it. Gaming is certainly widespread around the world and in some cases probably may become addictive, but in general, the literature to date hasn’t been clear on whether gaming causes positive or negative outcomes, or is just associated with them.

Now a new study by Hiroyuki Egami, Md. Shafiur Rahman, Tsuyoshi Yamamoto, Chihiro Egami, and Takahisa Wakabayashi published in Nature Human Behavior uses game console lotteries as a natural experiment. During the pandemic, supply chain issues limited the supply of the Nintendo Switch and PlayStation 5 consoles. It turns out Japanese retailers used lotteries to assign the gaming consoles to customers. Thus, because...

Today's Sponsors

LEK
ZeOmega

Today's Sponsor

LEK

 
Topics: Mental Health, Provider
Mental health parity: 3 updates
Arizona’s New Behavioral Healthcare Laws - Part 2
Why integrated care will define behavioral health in 2025
5 behavioral M&A deals start 2025
Persistent gaps seen in mental health parity enforcement: Report

Share This Article