Forbes October 2, 2024
Jonathan Wai

What people who play video games have wanted to believe all along now has some research behind it. Gaming is certainly widespread around the world and in some cases probably may become addictive, but in general, the literature to date hasn’t been clear on whether gaming causes positive or negative outcomes, or is just associated with them.

Now a new study by Hiroyuki Egami, Md. Shafiur Rahman, Tsuyoshi Yamamoto, Chihiro Egami, and Takahisa Wakabayashi published in Nature Human Behavior uses game console lotteries as a natural experiment. During the pandemic, supply chain issues limited the supply of the Nintendo Switch and PlayStation 5 consoles. It turns out Japanese retailers used lotteries to assign the gaming consoles to customers. Thus, because...

Today's Sponsors

Venturous
Got healthcare questions? Just ask Transcarent

Today's Sponsor

Venturous

 
Topics: Mental Health, Provider
82% of physicians fear consequences for seeking mental health treatment
Mental health provider launches AI initiative to train therapists
AI empathy is a good fit for behavioral and mental healthcare
States grapple with mental health funding cuts
The North Star of Behavioral Health: Aligning Payer, Provider Goals in Value-Based Care

Share This Article